Sankofa Learning Design Sankofa Learning Design
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Locked outcome · does not move

LDTC 605 · Unit 6 · Interactive simulation

Inside the SAM Cycle

You're a designer at Sankofa Learning Design. A middle-school team needs a short PD module on teaching morphology. Today you'll move it through SAM — and prove you can tell real iteration from scope drift.

SAM (Successive Approximation Model) is an iterative approach to instructional design: you lock the outcome early, then build in short cycles of design, prototype, and review rather than one long linear build (Allen & Sites, 2012).
Tenneh · your SAM coach

🔊 Tap the ▶ to hear Tenneh. Browsers keep sound off until your first click — after that, every screen speaks on its own.

Phase 1 · Preparation

The Savvy Start: lock one outcome

The Savvy Start is SAM's kickoff — a fast, collaborative brainstorm where the team sketches ideas and agrees on the one thing that anchors the whole project: what learners must be able to do.

Project brief

AudienceGrades 6–8 content-area teachers (new to structured literacy)
FormatSelf-paced PD micro-module, ~15 minutes
ConstraintOne sitting, no live facilitation
Tenneh · your SAM coach

Pin the outcome. This is the fixed point every later decision answers to.

Teachers can segment a multi-morpheme word into prefix, root, and suffix, and explain what each part adds to meaning.
Teachers understand the history of the English language and enjoy learning about word origins.

Phase 2 · Iterative design · Cycle 1

Design → prototype → review

Four candidate moves came out of the design cycle. Some are real iterations — a better path to the same locked outcome. Some are scope drift: changes that quietly widen the target. Keep the iterations. Cut the drift.

Tenneh · your SAM coach

Phase 2 · Iterative design · Cycle 2

The prototype broke — good

You put the rough prototype in front of Rosa, one of your test learners. She hit the build-a-word task and stalled: she'd never been told what a morpheme is. A cheap prototype just bought you that information early.

Tenneh · your SAM coach

Pick the smallest next iteration — the one that fixes Rosa's problem without touching the locked outcome.

Add a 20-second card defining "morpheme" with one worked example, right before the task.
Scrap the build-a-word task and go back to a multiple-choice quiz.
Add a full vocabulary unit so learners get lots of background first.

Phase 2 · Iterative design · Cycle 3

Converge and freeze the design

Three short cycles in, the module holds up. Learners reach the build-a-word task ready to do it, and the task measures the exact skill you locked at the start.

Tenneh · your SAM coach

One confirmation before you move to development:

True. The outcome we're validating now is the same one we locked in the Savvy Start.
False. The outcome shifted as the design got better.

Phase 3 · Iterative development

Build in three passes

Development runs on the same logic as the design loop — build a little, test, adjust — across three tested releases. Match each release to its job.

Tenneh · your SAM coach

Debrief

Why this model held the line

Tenneh · your SAM coach
 ADDIESAM
ShapeOne straight line, phase after phaseShort repeating loops
Where feedback sitsFormative checks inside each phase, summative review at the endContinuous — the review loop is the process itself
Cost of a wrong turnHigher — phase gates make a late change expensiveLow — surfaced in the next review

The synthesis you built the module on: Understanding by Design fixes the outcome; SAM iterates the path to it. UbD answers what must not move; SAM answers how we get there, one cycle at a time.

And the reason both models pair so well: they guard the same door. The failure mode is scope drift by prototype — each new build quietly widening the target until the project is teaching something no one agreed to. A locked outcome and short review cycles catch it early, every time.

Tenneh · your SAM coach

Reflection prompt for your Unit 6 write-up

Name one design decision in this simulation you first read as an improvement but that was actually scope drift. How did the locked outcome expose it — and where in your own practice does that same trap show up?

0 words

Reference. Allen, M. W., & Sites, R. (2012). Leaving ADDIE for SAM: An agile model for developing the best learning experiences. ASTD Press.